POV-Ray : Newsgroups : povray.binaries.images : Birdbath : Re: Birdbath Server Time
17 Aug 2024 08:16:39 EDT (-0400)
  Re: Birdbath  
From: 25ct
Date: 21 Oct 2001 18:52:19
Message: <3bd351a3@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Sat, 20 Oct 2001 19:02:26 +0100, 25ct wrote:
> >  Hi folks,
> >
> >                haven't been around for a while, I've been glued to this
> >scene and I guess it's my first serious try, (learnt a lot from doing
this
> >one).
>
> Wow a lot of work has gone into this, so some comments.

     Thanks.

>
> The floor tiles/bricks could do with a touch of shinieness to them.


        Yes, I agree, especially where the kids haven't trodden on them? Or
is it the other way around?



>
> The barrel in the corner seems to have a sharp edge around the top rather
> than a flat edge which you'd expect.


     Ah, the barrell. Hmmm....   not what I was hoping to achieve mate, but
the SOR did come out near the shape...   ;)



>
> Very good looking image.




   Thanks Steve. This was the first image that I've really tried seriously
with. I started with the birdbath thingy a few weeks ago, (remember the
crystal ball in the bath and Bill said to try a garden around it?) Well, I
tried that and haven't put it down since. I found that as the scene grows,
you get more and more into it, experimenting with all sorts of things and
you end up wondering what you can do next. This aspect, I like.


 Some answers to your questions below too.
>
> > 1)  How can I get a nice glow around the street lamp emanating
downwards?
>
> Media in a cone, use a very faint white (transparent) along with the
colour
> Clear in your colour map or maybe a yellowish pigment along with Clear,
and
> give it plenty of turbulence (have a look at the source code to my
halloween
> image on my web page, I used this method for the glow coming out of the
sugar
> pot).

    Brilliant!  Will do.


>
> >2)  I'd also like to get the headlights on the cars coming down the
valley
> >to 'beam'.
> >      Any idea's?
>
> Same as above.

    Yep. Obvious.   ;)



>
> >
> >3)  How do I get 'radial' to work? I tried it on the barrell but couldn't
> >get it to work.
>
> Experiment on a cylinder, and try rotating the pattern, again I've used
this
> on the coffee cups in my halloween image so d/l the source code and have a
> look.
>
> >     What am I missing here? Also, what can I use to put the 'bands' on
the
> >barrell?
> >     I believe that there are two (from memory)?
> >
> >    Anyway, hope you like it and comments are always welcome.
>
> Like you say there's more than one way to do this, here's what I'd
> probably try.
>
> #declare Band_Cylinder = cylinder{<0,0.1,0>,<0,-0.1,0>,3
>                                   pigment{Barrel_Colour/1.1} // Makes it
slightly
>                                   }                          // darker
than barrel.
>
>
> #declare Barrel_Bands =
> intersection{
>              object{Barrel scale <1.05,1,1.05>}}
>              object{Band_Cylinder translate y*0.75 }
>              object{Band_Cylinder}
>              object{Band_Cylinder translate y*-0.75 }
>             }
>
> #declare Full_Barrel =
> union{
>       object{Barrel}
>       object{Barrel_Bands}
>       translate <wherever you want the barrel>
>      }

      I was going to use this and then I saw your next message, so don't
worry I haven't wrecked anything, I'm looking forward to having a play
tomorrow night with it.



>
> Hope some of that helps.


  It sure did Steve. Thanks, and thanks to all of you other guys for your
help, Mahalis, Mike, Ib, and Christoff, you've all helped me with this and I
appreciate it.

    Image coming soon.......   :)


      ~Steve~


>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   2:35pm  up 13 days,  5:16,  1 user,  load average: 1.00, 1.01, 1.00


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.